The imperial palace of Jangan
OPENSROLegend III · Closed beta

Original vs OpenSRO

OpenSRO aims to play exactly like the original v1.150. Where it does not, it says so here. Beta rules can be switched off and their state below is live from the game server.

  • On nowSRO_BETA_GROWTH
    Original
    Retail experience, skill point and drop rates.
    OpenSRO
    Raised beta rates for experience, skill points and drops.
    Why
    A beta lasts weeks, not years; testers need to reach the content.
  • On nowSRO_BETA_DROP_MIX
    Original
    Every kind of item drops at the retail rate.
    OpenSRO
    Each item kind has its own beta drop rate; by default equipment keeps the raised rate while potions, pills, scrolls, arrows and alchemy materials drop at the retail rate.
    Why
    So raised drops bring gear rather than a floor of potions.
  • On nowSRO_BETA_SEAL_RATES
    Original
    Each Seal of Star, Moon and Sun drops at the rare rate, and degree-9 Star and Moon only from monsters of level 76 to 85.
    OpenSRO
    Seals of degrees 1 to 8 drop three times as often; at degree 9 Star drops three times and Moon five times as often, Sun as before, and Star and Moon also from monsters of level 86 to 94.
    Why
    Beta balance, so testers can try seal gear.
  • On nowSRO_BETA_SHOP_ONLY_DEGREE9
    Original
    Monsters drop magic stones and attribute stones of every degree; Lucky Powder never drops.
    OpenSRO
    Degree-9 magic stones and attribute stones no longer drop; Jangan's smith and grocer sell them, and every town's grocer sells degree-9 Lucky Powder.
    Why
    Beta balance: the top alchemy degree is bought with gold.
  • On nowSRO_ELIXIR_DROPS_OFF
    Original
    Monsters drop elixirs.
    OpenSRO
    Elixirs no longer drop; the Jangan blacksmith sells them for 1,000,000 gold.
    Why
    Beta balance: gold buys enhancement, so elixirs keep a steady price.
  • On nowSRO_BETA_SILK
    Original
    Silk is bought for the account.
    OpenSRO
    Every full hour in the world earns silk, up to a cap.
    Why
    Lets testers try the Item Mall; beta silk never reaches the launch shard.
  • On nowSRO_BETA_STARTER_KIT
    Original
    Characters start with the retail creation items only.
    OpenSRO
    Every character also holds a return scroll and a speed scroll that are never used up.
    Why
    Testers spend their time on the systems under test, not on walking.
  • On nowSRO_INSTANT_INVENTORY_EXPANSION
    Original
    A bigger bag takes effect at the next world entry.
    OpenSRO
    A bigger bag takes effect at once.
    Why
    Relogging to see new slots read as a bug.
  • OffSRO_PET_PACING
    Original
    Grab and growth pets run at their full projected speed.
    OpenSRO
    Grab and growth pets run at four fifths of it.
    Why
    Owner-approved beta pacing for pets.
  • On nowSRO_PARTY_MASTERIES
    Original
    The party board shows the basic member row.
    OpenSRO
    The party board also shows each member's two main masteries.
    Why
    Lets a party see its builds at a glance.
  • On nowSRO_BETA_PLAYER_MAP
    Original
    The world map shows only your own position.
    OpenSRO
    The world map also shows other players.
    Why
    Helps testers find each other on a small shard.
  • On nowSRO_STACK_SIZES
    Original
    Retail stack sizes.
    OpenSRO
    Larger stacks for some item kinds.
    Why
    Less bag management during testing.
  • On nowSRO_ALCHEMY_RATES
    Original
    Each elixir has its own success chance per plus, at least 10%.
    OpenSRO
    One gentler table for every elixir: +1 always succeeds, falling to 5% for +11; powders, Luck and premium bonuses still add.
    Why
    Players asked for it; the original rates return with one setting.
  • On nowSRO_ALCHEMY_MAX_PLUS
    Original
    Items can be reinforced far beyond +11.
    OpenSRO
    Reinforcement stops at +11.
    Why
    The success table ends at +11; the cap keeps gear in the balanced range.
  • OffSRO_TEAM_DEATH_REVIVE
    Original
    A death in a free battle or the arena revives on the spot, at any level.
    OpenSRO
    A free-battle or arena death revives in town above level 10, like any other death.
    Why
    A shard setting; the original rule returns with one setting.
  • On nowSRO_ALCHEMY_NO_ASSIMILATION
    Original
    A successful attribute or magic stone can also reroll a white stat or a magic option (assimilation).
    OpenSRO
    A successful attribute or magic stone changes only its own stat.
    Why
    Players asked for it; the original rule returns with one setting.
  • On nowSRO_CARAVAN_BANDIT_CAP
    Original
    A caravan ambush has as many bandits as its cargo's value calls for, with no limit.
    OpenSRO
    At most 16 bandits per ambush.
    Why
    A full load drew dozens of bandits at once; the cap keeps an ambush fightable.

Always different

Deliberate changes that are always on, each a fix or a comfort the original lacked.

ChangeOriginalOpenSRO
Storage Ctrl+clickItems move between bag and storage by dragging.Ctrl+click also moves an item between bag and storage.
Double-click attackA second click on a monster that drifted can miss it.A second press on the same monster within half a second attacks it.
Skill press while seatedA skill pressed while seated casts from the seat.The character stands up, then casts.
Word wrapLong text breaks at whatever letter reaches the edge, even mid-word.Chat, tooltips and window text break between words.
Alchemy stone resultA successful magic or attribute stone says the item's enhancement level.It says which stat the stone changed, from the old value to the new.