Patch notes
What changed in this release that you will notice in game, day by day.
14 Oct 2026
Other
- Loading no longer stops with "Asset worker timed out while cancelling" on slow connections. #896
Party
- A pet stuck behind a wall or cliff near you now returns to your side after a few seconds instead of standing still. #897
World
- the ice in the Karakoram mountains is see-through again, so the ground and your movement marker show beneath it. #899
Combat
- A buff the game will refuse (such as a second Concentration over the active one) no longer shows a cooldown and animation before the refusal message. #900
Animation
- Snow storm's falling ice shards stand upright and drop tip-first straight down beside each target, as in the original. #902
Items
- Every town's grocer sells degree 9 Lucky Powder, and Lucky Powder now stacks to 500. #890
13 Oct 2026
Other
Items
- an optional Experimental setting shows sparks on +8 and higher weapons and shields. #864
- Other players now see your avatar dress, and you see theirs. #868
- A magic or attribute stone now says which stat it changed, from the old value to the new. #872
- a refused Magic Pop roll no longer freezes the inventory or the Magic Pop window. #873
- A summoned transport has its cargo bag again, so traders and thieves can pick up and buy trade goods with it. #882
UI
- hovering an item in storage shows its details again. #871
- The game uses less memory, which helps on phones: the world map and loading art no longer stay loaded for the whole session. #877
- a pet's status window no longer disappears while the pet is alive (after it catches up to you, for example). #880
- W selects your next pet and an open pet window follows it; Insert opens the selected pet's window. #893
World
- A short step off the open edge of the Fertile Temple's deck now lands on the floor below, as in the original game. #877
Data from game release 6593cb4f5e5d25865e028766b4e9fe02d7aded08, exported 13 Oct 2026.
